Worst Gun in Free Fire: Struggling to figure out why some guns in Free Fire seem to fall short, even in the heat of battle?
You’re not alone. Many players find themselves frustrated with weapons that just don’t deliver when it counts the most.
In this guide, I’ll break down exactly why some of Free Fire’s guns perform worse than others and why players generally avoid them.
By the end, you’ll have a clear understanding of the least effective weapons in the game and some insight into what makes a gun truly worth avoiding.
As an avid Free Fire player and fan, I’ve spent countless hours analyzing weapon stats, testing them in various matches, and learning what really makes a gun great or, in this case, not so great.
Let’s dive in and uncover which guns are the least effective in Free Fire and why you might want to steer clear of them!
What Makes a Gun the “Worst” in Free Fire?
Before diving into the specifics of which weapon earns the infamous title, it’s important to understand what criteria players use to judge a gun’s effectiveness in Free Fire.
The following factors typically determine whether a gun is good or bad:
1. Damage Output: The primary criterion, as it affects how quickly a player can down opponents.
2. Fire Rate: A gun with a higher fire rate allows for more bullets to be fired in a shorter time, often compensating for low damage.
3. Range: The effective range at which the gun performs optimally.
4. Recoil and Accuracy: Guns with high recoil are difficult to control, reducing accuracy in mid to long-range combat.
5. Reload Speed and Magazine Size: Quick reload times and larger magazine sizes are always preferable in heated battles.
Top 5 Worst Gun in Free Fire
With these factors in mind, let’s look at the top five worst guns in Free Fire and why players tend to avoid them.
1. M500
The M500 is a revolver-style handgun with a built-in scope, which makes it unique. However, this weapon falls short for several reasons:
Low Ammo Capacity | With only five bullets per reload, the M500 can easily leave players stranded if they miss their shots |
Low Damage for a Handgun | Despite having a scope, the M500 lacks the stopping power players need in a handgun. Its damage output is lower than most pistols, putting players at a disadvantage. |
Slow Rate of Fire | Its firing rate is considerably slower, making it difficult to compete with other handguns and SMGs in close-range situations. |
Overall | The M500’s low damage and limited capacity make it one of the least favorable handguns, especially when faced with faster and more reliable options. |
2. SPAS12
The SPAS12 is a shotgun that, despite looking impressive, lacks efficiency in real gameplay.
While shotguns are often preferred in close-range fights, the SPAS12 has some clear disadvantages:
Inconsistent Damage Output | One of the biggest issues with the SPAS12 is its inconsistency in delivering high damage, which is crucial for shotguns. |
Slow Fire Rate | SPAS12’s fire rate is lower than other shotguns, making it a liability in close quarters where speed is essential |
Long Reload Time | Shotguns already have limited ammo capacity, and the SPAS12’s slow reload time compounds the issue, leaving players vulnerable during intense moments. |
Overall | While it can be useful in specific close-range situations, the SPAS12 is often outshined by other shotguns due to its inconsistency and slow fire rate. |
3. SVD (Dragunov)
The SVD, also known as the Dragunov, is a sniper rifle that doesn’t live up to its potential compared to other long-range weapons:
Poor Damage Output for a Sniper | Despite being a sniper rifle, the SVD lacks the high damage per shot that snipers are valued for, making it underwhelming in long-range fights. |
High Recoil | The SVD has a high recoil, which makes it difficult to land consecutive shots on target, especially over long distances. |
Limited Magazine Size | With only 10 rounds per reload, the SVD has a limited magazine capacity, and its low damage output makes this even more problematic. |
Overall | Players tend to avoid the SVD because it lacks the power and precision expected from a sniper rifle, making it one of the less effective options for long-range encounters. |
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4. FAMAS
The FAMAS assault rifle is unique due to its burst fire mode, but this design can be more of a hindrance than a help:
Burst Fire Limitation | The burstfire mode can make the FAMAS difficult to control, especially for players who prefer automatic rifles. |
Lower DPS | Due to the burst-fire mechanism, the FAMAS has a lower damage per second (DPS) rate than most other assault rifles, making it less effective in sustained firefights. |
Poor Recoil Management | Each burst generates significant recoil, which can throw off aim and make it harder to land shots on target consistently. |
Overall | The FAMAS’s burst mode and limited DPS make it a less favorable choice for players who need versatility in combat, as it lacks the consistent firepower other rifles offer. |
5. VSS
The VSS is a subpar sniper rifle that’s often cited as one of the weakest guns in Free Fire, due to a few key weaknesses:
Low Damage Output | For a sniper rifle, the VSS has remarkably low damage. Players need to land multiple shots to down an enemy, reducing its utility as a sniper. |
Shorter Effective Range | The VSS lacks the range that is expected from a sniper, which limits its use to midrange, where it’s outperformed by other weapons. |
Slow Fire Rate and Limited Magazine | The VSS’s rate of fire is relatively low, and with a small magazine, it often requires reloading before a player can effectively eliminate a target. |
Overall | The VSS is limited both by its low damage and its inability to compete with other sniper rifles in terms of range and effectiveness, making it a generally avoided weapon. |
Improve Performance with the VSS
If you do find yourself stuck with a VSS in Free Fire, there are a few strategies to make the most of it:
● Aim for the Head: Since the VSS has low damage, aiming for headshots is crucial to maximize its effectiveness.
This can make up for its low base damage and allow you to down enemies faster.
● Use Cover: Since the VSS allows for a more stealthy approach, it’s best used while taking cover. Engage enemies from behind structures, trees, or other barriers to minimize exposure.
● Switch to Close Range Weapons When Possible: If you’re stuck with a VSS, always carry a close-range weapon like an SMG or shotgun as a backup.
This way, you can quickly switch when enemies are nearby.
FAQ’s
Is it possible to win a match using only these “worst” guns?
Yes, it’s possible but challenging. These guns may not be ideal, but skilled players can still make the most of them by focusing on tactics like using cover and aiming for headshots.
Are there any situations where the M500 or SPAS12 might be useful?
The M500 can be helpful in early-game situations or for players who are exceptionally accurate with handguns.
The SPAS12 can be decent in extremely close-range battles, especially when ambushing opponents.
Should beginners avoid these guns completely?
Yes, beginners might want to avoid these weapons to start, as their limitations can be frustrating.
As players become more experienced, they may learn how to use these guns in certain niche situations.
Conclusion:
While Free Fire offers an exciting array of weapons, not all guns are created equal.
Guns like the M500, SPAS12, SVD, FAMAS, and VSS often fall into the category of “worst” due to low damage, slow fire rates, poor range, and high recoil.
While experienced players may find ways to use these guns effectively in specific situations, most players should avoid them if they’re looking for reliable performance in Free Fire.
Stick with high-powered, well-rounded weapons to maximize your survival and success on the battlefield.